Feature

Elo Ratings

The rating system behind FIFA rankings and chess, working for your Tuesday night league.

Rating changes · Week 6
Spike Wazowski1642
+8beat #2
1611Net Gains
Rolling Thunder1521
+19upset #3
1548Block Party
Stacked Pancakes1470
+4expected
1438Pepper Pals
Upsets move ratings more than expected wins. Strength of opponent always counts.

Not all wins are equal, and your ratings should know that

A win-loss record treats beating the best team the same as beating the last-place team. Elo doesn't. It's the same family of ratings FIFA uses to rank national teams, and it measures relative skill precisely because it weighs the strength of every opponent you face.

In RecHero, Elo isn't a novelty stat: it powers the league. Ratings drive skill-matched scheduling, feed standings if you want them to, and give every team a number that means something: fair, universal, and impossible to argue with after week three. It even makes leagues possible that couldn't exist before: because ratings stay fair no matter who plays whom, your schedule doesn't have to be rigid.

  • A fair, universal points system: one number, comparable across the league
  • The formula FIFA and chess federations have used for decades
  • Accurate, precise measurement of relative skill level
  • Strength of opponent factors in: beating the champs counts for more
  • Powers skill-matched scheduling for close, competitive games
  • Enables flexible-schedule and drop-in league formats
  • Configurable K-factors and margins: tune it to your sport

Bring pro-grade ratings to your league

We'll simulate your teams' ratings from real results in the demo.